SOALTEE SUPER SIXES - RULES OF GAME
 


MCC Laws of cricket shall apply except as follows:

  1. Each game shall be played between two teams of six players consisting of a maximum of five overs, six balls per over bowled by each side.

  2. Each member of the fielding side shall bowl one over with the exception of the wicket keeper.

Note:

  • The wicket keeper must be nominated at the time of the toss. A different wicket- Keeper may be nominated for each game but cannot be changed during the course of a game (except see Rule 7).

  • At the instant of the delivery the wicket keeper shall be wearing wicket keeping Gloves.
  1. Under-arm bowling shall be prohibited

  2. A wide ball shall count as 2 extras to the batting side and an extra ball shall be bowled.

Note:

  • Two lines shall be drawn at a distance of 24 inches on the offside from the middle stump at right angles to the popping crease. Any ball, which in the opinion of the Umpire passes the batting crease outside these lines, shall be called a wide, provided it does not subsequently touch the bat and or any part of the striker. Upon the call of 'wide' the ball will not be considered 'dead'.

  • Any ball passing the striker over the shoulder height in his normal stance shall be considered a 'no-ball', as signaled by the Umpire and 4 penalty runs awarded. Upon call of no ball, the ball is not dead. However, the ball being bowled directly above the waist height shall also be considered a No ball as signaled by Umpire and this type of No Ball will be awarded 4 penalty runs. Upon call of such no ball the ball will not be considered dead.

  • As per MCC rule over stepping of popping crease by the bowler shall be considered a NO BALL and one extra ball will be bowled and one run will be awarded.

  1. If five wickets fall (not including batsmen retiring not out under Rule 6) before 5 overs are completed the last remaining batsman must always take strike and therefore he must return to the batting crease after scoring. The last remaining batsman shall be declared out if his partner is run-out. The innings shall be completed on the fall of the sixth wicket.

  2. A batsman must retire 'not out' on reaching a personal score of 31 runs but may not retire before reaching 31 runs. The batsman may complete all runs possible off the stroke which takes him to 31 runs, e.g. if on reaching 30, he then hits a boundary or six, the full score shall count or if he is able to run additional runs past 31, they shall also count. If one of the last pair of batsman is out before the completion of five over, the 'retired not out' batsman may return to complete their innings in their original batting order. A returning batsman will take the normal end for an incoming batsman after the fall of a wicket.

  3. If a fielder is injured during the course of a game, a substitute fielder will be permitted.

    The substitute will not be allowed to bowl or bat. If an injured fielder has not completed his bowling before leaving the field, the opposing captain shall nominate which member of the fielding side (including wicket-keeper) shall complete the bowling subject to that player not bowling consecutive over or part thereof.

    An injured wicket keeper may be substituted, but a maximum of one substitution only will be allowed to the fielding side. Once a substitute is introduced, the player being replaced shall not be permitted to play again during the game in progress.

    Substitution shall be allowed in the case of an injury sustained during a game and for no other reason.

  4. If fielders are not on the field when a game commences, then the side in question must play the whole game with the number of players present at the start of the game. The opposing captain may nominate the member (s) of the fielding team to bowl any over required to make up for missing fielders, but no bowler may bowl two consecutive over or part thereof.

POINTS SYSTEM:

  1. The side having the highest score after the completion of the game shall win the game.

  2. If the scores are the same, the side losing fewest wickets shall be judged the winner.

  3. In the event of both teams being equal after Rule 2, the side that has scored most runs excluding extras shall win.

  4. Two points shall be awarded to the winning side, if after Rule 3 the sides are still equal, the match shall be tied and each team shall be awarded one point. (League Stage only).

  5. Should teams have equal points at the end of the Round Robin competitions, the superior position shall be judged according to the following criteria:
  1. The team winning the most matches
  2. If only two teams have equal points, then the winner of the match between the two teams.
  3. If still equal or more than two teams have equal points, then the team scoring the highest total runs excluding extras, divided by the number of wickets lost.
  4. If still equal, then the team scoring the highest total runs including extras divided by the number of wickets lost.
  1. In the event of a tie (as defined in Rule 4 above) in the knockout stage of the competition, the fielder of each team alternately shall bowl one ball each at a set of stumps. The side hitting the wickets the most times out of 5 shall be declared the winner. If each team hits the wickets the same number of times, the fielders of each team shall continue to bowl alternately in the same order as before, and the winner shall be declared as soon as one bowler succeeds whilst his opposite partner fails to hit the wickets. No balls do not count no extra ball allowed.

PROCEDURE, OFFICERS, TIME KEEPING AND DISCIPLINE:

  1. Team must prove that the players are the employees in their Company and provide Identity Cards when requested.

  2. Each team must nominate up to 8 players before the commencement of their first match from which their team of six players shall be drawn for each game. NO team, under any circumstances, shall play any player other than the 7 nominates before the commencement of each game, including Team Manager.

  3. One player from each team shall be nominated as Captain for the duration of the competition even though he may not play in each match. Captains shall be responsible for nominating the six players and one substitute for each game for time keeping and for the conduct of their team, acting on disputes.

  4. 4. Time keeping is crucial to the success of the completion. Teams must be prepared in advance for each game as follows:
  1. Captain must toss at least 45 minutes before the scheduled start of the game, and notify the match referee of selected team members at the same time, indicating Captains, Vice-Captain, Wicket Keepers and Substitutes.
  2. Opening batsmen and wicket keepers should be padded up before the concluding of the preceding game.
  3. Players should take the field as players from the preceding game come off.
  4. The remaining batsmen shall all be padded-up.
  5. The incoming batsman shall cross the field with out-going batsman.
  6. If in the opinion of the umpire after issuing the first warning, the fielding side or batting side employs delaying tactics which may result in wastage of time, the umpire may report to the Match referee who will in turn deduct five runs from the total score of the delaying side each time the incident occurs.
  1. Decision by the umpires on the field of play, and the Match referee in all other matters, shall be final and binding. The Tournament Committee will take appropriate action against any players showing unreasonable dissent during the Tournament upon the match referee.

  2. The Tournament Committee reserves the right to amend the Rules at any time if it considers such action to be in the best interests of the competition.

  3. Disqualification