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MCC Laws of
cricket shall apply except as follows:
- Each game shall be played between
two teams of six players consisting of a maximum of
five overs, six balls per over bowled by each side.
- Each member of the fielding side
shall bowl one over with the exception of the wicket
keeper.
Note:
- The wicket
keeper must be nominated at the time of the toss.
A different wicket- Keeper may be nominated for each
game but cannot be changed during the course of a
game (except see Rule 7).
- At the instant of the delivery
the wicket keeper shall be wearing wicket keeping
Gloves.
- Under-arm bowling shall be prohibited
- A wide ball shall count as 2 extras
to the batting side and an extra ball shall be bowled.
Note:
- Two lines shall be drawn at a distance
of 24 inches on the offside from the middle stump
at right angles to the popping crease. Any ball, which
in the opinion of the Umpire passes the batting crease
outside these lines, shall be called a wide, provided
it does not subsequently touch the bat and or any
part of the striker. Upon the call of 'wide' the ball
will not be considered 'dead'.
- Any ball passing the striker over
the shoulder height in his normal stance shall be
considered a 'no-ball', as signaled by the Umpire
and 4 penalty runs awarded. Upon call of no ball,
the ball is not dead. However, the ball being bowled
directly above the waist height shall also be considered
a No ball as signaled by Umpire and this type of No
Ball will be awarded 4 penalty runs. Upon call of
such no ball the ball will not be considered dead.
- As per MCC rule over stepping of
popping crease by the bowler shall be considered a
NO BALL and one extra ball will be bowled and one
run will be awarded.
- If five wickets fall (not including
batsmen retiring not out under Rule 6) before 5 overs
are completed the last remaining batsman must always
take strike and therefore he must return to the batting
crease after scoring. The last remaining batsman shall
be declared out if his partner is run-out. The innings
shall be completed on the fall of the sixth wicket.
- A batsman must retire 'not out'
on reaching a personal score of 31 runs but may not
retire before reaching 31 runs. The batsman may complete
all runs possible off the stroke which takes him to
31 runs, e.g. if on reaching 30, he then hits a boundary
or six, the full score shall count or if he is able
to run additional runs past 31, they shall also count.
If one of the last pair of batsman is out before the
completion of five over, the 'retired not out' batsman
may return to complete their innings in their original
batting order. A returning batsman will take the normal
end for an incoming batsman after the fall of a wicket.
- If a fielder is injured during
the course of a game, a substitute fielder will be
permitted.
The substitute will not be allowed to bowl or bat.
If an injured fielder has not completed his bowling
before leaving the field, the opposing captain shall
nominate which member of the fielding side (including
wicket-keeper) shall complete the bowling subject
to that player not bowling consecutive over or part
thereof.
An injured wicket keeper may be substituted, but a
maximum of one substitution only will be allowed to
the fielding side. Once a substitute is introduced,
the player being replaced shall not be permitted to
play again during the game in progress.
Substitution shall be allowed in the case of an injury
sustained during a game and for no other reason.
- If fielders are not on the field
when a game commences, then the side in question must
play the whole game with the number of players present
at the start of the game. The opposing captain may
nominate the member (s) of the fielding team to bowl
any over required to make up for missing fielders,
but no bowler may bowl two consecutive over or part
thereof.
- The side
having the highest score after the completion of the
game shall win the game.
- If the scores
are the same, the side losing fewest wickets shall
be judged the winner.
- In the event
of both teams being equal after Rule 2, the side that
has scored most runs excluding extras shall win.
- Two points
shall be awarded to the winning side, if after Rule
3 the sides are still equal, the match shall be tied
and each team shall be awarded one point. (League
Stage only).
- Should teams have equal points
at the end of the Round Robin competitions, the superior
position shall be judged according to the following
criteria:
- The team winning the most matches
- If only two teams have equal points,
then the winner of the match between the two teams.
- If still equal or more than two
teams have equal points, then the team scoring the
highest total runs excluding extras, divided by the
number of wickets lost.
- If still equal, then the team scoring
the highest total runs including extras divided by
the number of wickets lost.
- In the event of a tie (as defined
in Rule 4 above) in the knockout stage of the competition,
the fielder of each team alternately shall bowl one
ball each at a set of stumps. The side hitting the
wickets the most times out of 5 shall be declared
the winner. If each team hits the wickets the same
number of times, the fielders of each team shall continue
to bowl alternately in the same order as before, and
the winner shall be declared as soon as one bowler
succeeds whilst his opposite partner fails to hit
the wickets. No balls do not count no extra ball allowed.
- Team must prove that the players
are the employees in their Company and provide Identity
Cards when requested.
- Each team must nominate up to
8 players before the commencement of their first match
from which their team of six players shall be drawn
for each game. NO team, under any circumstances, shall
play any player other than the 7 nominates before
the commencement of each game, including Team Manager.
- One player from each team shall
be nominated as Captain for the duration of the competition
even though he may not play in each match. Captains
shall be responsible for nominating the six players
and one substitute for each game for time keeping
and for the conduct of their team, acting on disputes.
- 4. Time
keeping is crucial to the success of the completion.
Teams must be prepared in advance for each game as
follows:
- Captain
must toss at least 45 minutes before the scheduled
start of the game, and notify the match referee of
selected team members at the same time, indicating
Captains, Vice-Captain, Wicket Keepers and Substitutes.
- Opening
batsmen and wicket keepers should be padded up before
the concluding of the preceding game.
- Players
should take the field as players from the preceding
game come off.
- The remaining
batsmen shall all be padded-up.
- The incoming
batsman shall cross the field with out-going batsman.
- If in the opinion of the umpire
after issuing the first warning, the fielding side
or batting side employs delaying tactics which may
result in wastage of time, the umpire may report to
the Match referee who will in turn deduct five runs
from the total score of the delaying side each time
the incident occurs.
- Decision
by the umpires on the field of play, and the Match
referee in all other matters, shall be final and binding.
The Tournament Committee will take appropriate action
against any players showing unreasonable dissent during
the Tournament upon the match referee.
- The Tournament
Committee reserves the right to amend the Rules at
any time if it considers such action to be in the
best interests of the competition.
- Disqualification.
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