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MCC Laws of cricket shall apply
except as follows:
- Each game shall be played between two teams of six
players consisting of a maximum of five overs, six balls per over bowled by each
side.
- Each member of the fielding side shall bowl one
over with the exception of the wicket keeper.
Note:
- The wicket keeper must be
nominated at the time of the toss. A different wicket- Keeper may be
nominated for each game but cannot be changed during the course of a
game (except see Rule 7).
- At the instant of the delivery the wicket keeper
shall be wearing wicket keeping Gloves.
- Under-arm bowling shall be prohibited
- A wide ball shall count as 2 extras to the batting
side and an extra ball shall be bowled.
Note:
- Two lines shall be drawn at a distance of 24 inches
on the offside from the middle stump at right angles to the popping
crease. Any ball, which in the opinion of the Umpire passes the batting
crease outside these lines, shall be called a wide, provided it does
not subsequently touch the bat and or any part of the striker. Upon
the call of 'wide' the ball will not be considered 'dead'.
- Any ball passing the striker over the shoulder height
in his normal stance shall be considered a 'no-ball', as signaled by
the Umpire and 4 penalty runs awarded. Upon call of no ball, the ball
is not dead. However, the ball being bowled directly above the waist
height shall also be considered a No ball as signaled by Umpire and
this type of No Ball will be awarded 4 penalty runs. Upon call of such
no ball the ball will not be considered dead.
- As per MCC rule over stepping of popping crease by
the bowler shall be considered a NO BALL and one extra ball will be
bowled and one run will be awarded.
- If five wickets fall (not including batsmen retiring
not out under Rule 6) before 5 overs are completed the last remaining
batsman must always take strike and therefore he must return to the
batting crease after scoring. The last remaining batsman shall be declared
out if his partner is run-out. The innings shall be completed on the
fall of the sixth wicket.
- A batsman must retire 'not out' on reaching a personal
score of 31 runs but may not retire before reaching 31 runs. The batsman
may complete all runs possible off the stroke which takes him to 31
runs, e.g. if on reaching 30, he then hits a boundary or six, the full
score shall count or if he is able to run additional runs past 31, they
shall also count. If one of the last pair of batsman is out before the
completion of five over, the 'retired not out' batsman may return to
complete their innings in their original batting order. A returning
batsman will take the normal end for an incoming batsman after the fall
of a wicket.
- If a fielder is injured during the course of a game,
a substitute fielder will be permitted.
The substitute will not be allowed to bowl or bat. If an injured fielder
has not completed his bowling before leaving the field, the opposing
captain shall nominate which member of the fielding side (including
wicket-keeper) shall complete the bowling subject to that player not
bowling consecutive over or part thereof.
An injured wicket keeper may be substituted, but a maximum of one substitution
only will be allowed to the fielding side. Once a substitute is introduced,
the player being replaced shall not be permitted to play again during
the game in progress.
Substitution shall be allowed in the case of an injury sustained during
a game and for no other reason.
- If fielders are not on the field when a game commences,
then the side in question must play the whole game with the number of
players present at the start of the game. The opposing captain may nominate
the member (s) of the fielding team to bowl any over required to make
up for missing fielders, but no bowler may bowl two consecutive over
or part thereof.
- The side having the highest
score after the completion of the game shall win the game.
- If the scores are the same,
the side losing fewest wickets shall be judged the winner.
- In the event of both teams
being equal after Rule 2, the side that has scored most runs excluding
extras shall win.
- Two points shall be awarded
to the winning side, if after Rule 3 the sides are still equal, the
match shall be tied and each team shall be awarded one point. (League
Stage only).
- Should teams have equal points at the end of the
Round Robin competitions, the superior position shall be judged according
to the following criteria:
- The team winning the most matches
- If only two teams have equal points, then the winner
of the match between the two teams.
- If still equal or more than two teams have equal
points, then the team scoring the highest total runs excluding extras,
divided by the number of wickets lost.
- If still equal, then the team scoring the highest
total runs including extras divided by the number of wickets lost.
- In the event of a tie (as defined in Rule 4 above)
in the knockout stage of the competition, the fielder of each team alternately
shall bowl one ball each at a set of stumps. The side hitting the wickets
the most times out of 5 shall be declared the winner. If each team hits
the wickets the same number of times, the fielders of each team shall
continue to bowl alternately in the same order as before, and the winner
shall be declared as soon as one bowler succeeds whilst his opposite
partner fails to hit the wickets. No balls do not count no extra ball
allowed.
- Team must prove that the players are the employees
in their Company and provide Identity Cards when requested.
- Each team must nominate up to 8 players before the
commencement of their first match from which their team of six players
shall be drawn for each game. NO team, under any circumstances, shall
play any player other than the 7 nominates before the commencement of
each game, including Team Manager.
- One player from each team shall be nominated as
Captain for the duration of the competition even though he may not play
in each match. Captains shall be responsible
for nominating the six players and one substitute for each game for
time keeping and for the conduct of their team, acting on disputes.
- 4. Time keeping is crucial
to the success of the completion. Teams must be prepared in advance
for each game as follows:
- Captain must toss at least
45 minutes before the scheduled start of the game, and notify the match
referee of selected team members at the same time, indicating Captains,
Vice-Captain, Wicket Keepers and Substitutes.
- Opening batsmen and wicket
keepers should be padded up before the concluding of the preceding game.
- Players should take the field
as players from the preceding game come off.
- The remaining batsmen shall
all be padded-up.
- The incoming batsman shall
cross the field with out-going batsman.
- If in the opinion of the umpire after issuing the
first warning, the fielding side or batting side employs delaying tactics
which may result in wastage of time, the umpire may report to the Match
referee who will in turn deduct five runs from the total score of the
delaying side each time the incident occurs.
- Decision by the umpires on
the field of play, and the Match referee in all other matters, shall
be final and binding. The Tournament Committee will take appropriate
action against any players showing unreasonable dissent during the Tournament
upon the match referee.
- The Tournament Committee reserves
the right to amend the Rules at any time if it considers such action
to be in the best interests of the competition.
- Disqualification.
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